/THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. If you'd rather use Savage Blade, you can use Disseverment to close Distortion instead. He will return the item to you and you must then bring it to the pool in Aydeewa Subterrane. But if you have a group of people you can really shine. It's roughly equal to Cure IV and contributes to Resist Sleep to boot! Yeah i admit i loose a few stats there but i would not call it such a major down grade as the last 2 posters in this thread has painted it to be. A useful support job for a Blue Mage trying to learn spells. But if you were power-leveled to 60 and your skill is only 126 (the cap for Lv.41) you could only learn up to Lv.51 spells. Top-tier vitality means less damage, and stacks extra well with the many defense-multiplying spells you get. You needn't rely on your party's support to keep you hasted, if you have one at all. Leveling a FFXIV Blue Mage may seem very intimidating; however, some players reach maximum level with the character within a few hours. It's a costly 5 set points, but provides some decent stats and inflicts reasonable damage for its 61 MP cost. This job can play all three roles in the game, tank, healer or DPS. As a result, Im going to post the ups and downs of every possible job if used as a support job for Blue Mage. The Blue Mage Hunting Grounds . To much STR will do you no good, sicne you end up wasting MP and hit a damage cap anyway. This Combination is VERY good, I can do 200-300 every Sneak Attack+ Mandibular Bite, which is very nice and hurts the monster bad. This means you always hit and your spells will land. Yawn (Apkallu) at level 64 is one of the better sleep spells in the game. At level 75 you may finally switch to earning merit points after speaking with the Nomad Moogle next to Maat. Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. Other Categories: As stated before, Blue Magic Skill is paramount. Awesome awesome awesome! Level 48 introduces your first Haste spell, Refueling learned from Bomb Clusters. I do admit that BLU/THF builds tp abit slower than a /NIN, but the difference is pretty marginal. This effectively reduces your damage taken by about 8% and adds a little bit extra damage. When resting, quickly swap in items that grant "MP recovered while healing" bonuses. Remember that certain spells will combine to make Job Traits. If you notice that's the case, it's a good time to set this. With /thief your malee suffers alot,softer hits, you miss more often and 1/4-1/2 the malee damage total. Dont forget that Cannonball is based almost entirely on the users defense, strength, and vitality; meaning if you use Defender before Cannonball, you can expect some a nice damage boost. It's a very noticeable bonus at these levels. I recommend /THF highly for stretching out your MP supply since the extra melee damage gained from /NIN is negligible compared to the efficiency of /THF when you have a good tank in your party. This is simply to increase your support role should you want it. If this isn't the right place for it, feel free to move it. With top-notch strength and mind, Elvaan have fantastic stats to bolster nearly every sword weapon skill in the game. Use it wisely! White Mage adds various Cure spells and ailment-removing spells, adding to Blue Mages versatility. It also adds a huge +3 to both strength and dexterity, making it a potent piece to equip prior to casting many different spells at this point in the game! Also unusual is its secondary modifier of Defense. Drain and Aspir will be more useful due to a B+ in the spell set thanks to Dark Arts. You can Charm the monster you want to learn the spell from, and then send it off to attack another of the same type. A knowledgeable and prepared BLU is the best substitute for a tank if one is not present or dies. I find a Blue Mage a fun job to play and I would like to see more jobs like that in the game, like the Mime (in old games you could equip the exlusive skills of other party members), or Beastmaster that would work like summoner but instead of primals, you would summon monsters in your control. Other noteworthy spells: Battle Dance (Orcs - combines with Uppercut at level 38 for Attack Bonus), Cursed Sphere (Flies - low-SP contribution towards Magic Attack Bonus), Blastbomb (Warmachines - fire-based area Bind effect), Blood Drain (Large Bats - low-MP, low-SP Drain spell), Claw Cyclone (Tigers - contributes towards Lizard Killer), Screwdriver (Pugils - decent one-hit damage and contributes towards Evasion Bonus). Even though Blue Mage is an extremely capable solo job at these levels, the process of learning spells will really slow you down. Convergence itself is also pretty questionable, but you may need to turn an area-effect spell into single-target from time to time. Bad Breath (Morbols, Lv.61) is awful, and Sub-zero Smash (Ruszors, Lv.72) is rarely worth using. It's a party-wide Stoneskin effect for only 99 MP. In Halvung, talk to Waudeen. * Notifications for standings updates are shared across all Worlds. Cast: Instant With a simple set up, I prep before each battle by casting utsutsemi, refueling (which is a MUST have once you hit lvl 48) and then metallic body which is a spell I've constantly used since lvl 8. Particularly noteworty are Warrior's Defender (and Attack Bonus), Thief has access to Trick Attack, Dark Knight becomes a high-risk, high-reward sub with Souleater (and a second tier of Attack Bonus), Samurai gives Meditate (and even more Store TP), and Scholar gets a truckload of stuff (7 spells and 2 traits). Sickle Slash from level 48 and now Tail Slap from Merrows. However, the stat "Attack" will not affect these. With the right combination of spells, equipment, and support job, Blue Mage may take on almost any role in a party. Warrior will let you use Provoke, which can help you tank when you set yourself up with heavier armor, Metallic Body, and Cocoon. This is a huge milestone! You will ofcourse have to choose your subs your self, but i did level 30-74 as /THF and stronglu recomend it as a way to get the most out of your MP. This also means you may use it in sequence for a skillchain! List your current spells that are set without opening the menu. Use the entrance at coordinates I-7 to zone into the Subterrane. This combo combined with Chain Affinity allows other players to blurt out the ever cliche phrase "BLU is overpowered!" OMG this is the best post I've ever seen. Should totally throw in a BLU XML for the lazy folks 9.5/10 other wise nicely done. Dark Knight provides a plethora of strength and attack power. Personally I'd save /nin until 74, and maybe sub in /rdm 66+ for phalanx. Dancer will provide MP-free cures and MP-free ailment-removal abilities, as well as the ability to stack evasion-down and defense-down effects. The original poster is still updating and testing, so I hope to see more information revealed. Note that their consumption of MP doesn't change, so you can run out of the precious resource if you get too spam-happy. Go down to the third option labeled "Magic". In Ilrusi Atoll, talk to Meyaada. You can even hit yourself with an Etude to enhance the potency of a particular spell, or lower the monsters resistance to a particular element with a Threnody, but with halved skill and no instrument, expect the enemy to resist it. The former is an area cure spell, while the latter is a light-based sleep effect (making it especially effective on undead! For attack magic, macro in INT. Note that in order to pick up the jewel, you must unequip your main, sub, ranged, and hand equipment slots. Pro-Tip: Using a really weak weapon is a good way to feed the monster TP without killing it too quickly. Since then, I have leveled BLU to the mid 20's on 2 other characters just for fun, and acquired every spell well before I could use them, except, of course, the level 1's. Mime. Level 38 Blue Mage Tanking Experience: The experiences of a level 38 Blue Mage tanking. Your bread and butter damage comes from Sneak Attack+Death Scissors. Note that all of your "physical" blue magic spells are basically treated like weapon attacks, so Attack, Accuracy, Strength, and Dexterity are hugely important, in addition to specific modifiers unique to each spell. Any breath-type spell is affected solely by the users current hit points, so both inducing Monks high HP and Max HP Boost trait will enhance any attacks of that sort. Its very well written and insightful. After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of Aht Urhgan. For example, the damage for Bludgeon is enhanced with Charisma. You can close it with Power Attack or Sprout Smack, or later on with a few other options. Even by the end of the game, the most extreme differences in attributes between races are negligible. One game day must pass, and then trade Waoud the item. The white mage class (WHM) is deceptively one of the most beginner friendly and yet uniquely obtuse healer jobs in the game. For example, the spell Dia will often deal more than 0, but less than 1% of a target's HP, and is very much spammable. Target gains immunity to Death spells and effects. Post Posted: Wed Dec 30, 2020 7 . Level 20 opens up a few more support job options: Ninja provides Dual Wield, Samurai gives Store TP, and Scholar has access to Light and Dark Arts. Magical Blue Magic is based on INT/MND and Blue Magic skill. This allows a wide variety of traits to be given to the Blue Mage, based on the current situation. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents. And in Azouph Isle, talk to Nareema. Now select the "Set" option below Manuel sort. Elemental Staves will also help Blue Magic. Magical Blue Magic is based on INT/MND and Blue Magic skill. Many people also wonder exactly what else Azure Lore does. Warrior, Ninja, Thief, and Dancer will probably still be your go-to. Effect: Enhances the effects of blue magic spells. However, Dragoon has one of the best sets of support job equipment such as the Wyvern Earring that provides +5% Haste, the Wyvern Mantle that provides +6 attack, and the Wyvern Targe that provides a Haste+1% buff. The head piece sadly doesn't get as much use as one would hope. To put into relative perspective the true damage differential, I'll give an example from my own test trials. ), and if set together for 6 points will combine to form Auto Regen. Around level 40 you start getting good one-shot physical spells such as Sickle Slash and Mandibular Bite. Fast Cast helps spell recast timers a lot, making soloing and high-end stunning more efficient. Protect stacks with both Cocoon and defense food, making you a virtual juggernaut at low levels. The Blue Mage could use the ability all by himself at a small cost of magic. Physical Blue Magic attacks act like a weaponskill. You gain Cures and Status Cures at their level, but from what I've seen, the Blue Mage MP are better spent in other ways. The biggest problem I initially had acquiring the spells was that I had to let the mob, even an EP build enough TP to use the ability I wanted. Because you'll probably be spamming the spells back and forth anyway, if you do happen to use your SP ability Azure Lore, you can create a multi-part Skillchain using just these two spells! FFXIclopedia is a FANDOM Games Community. Adennak's Skillchain Chart, Now with Blue Mage Hotness. It's less potent than the white magic spell Haste, it can only be self-cast, and it uses 4 set points. Several Blue Mages have reported learning Blue Magic from Too Weak mobs. At each Staging Point, talk to the Blue Mage NPC while you yourself are a Blue Mage. Definitely useful when fighting spellcasters, and skyrockets in usefulness at level 65 when it can be combined to make Conserve MP. Having at least one of the two set is always a good idea. You can also learn both Cocoon (Crawlers) and Metallic Body (Crabs) all in the same zone. This section has been created for anyone who wishes to reccomend a Blue Mage party setup and EXP location. Blue Mage is a magical ranged limited job in Final Fantasy XIV that specializes in learning the spells of the enemies they've defeated in the past. If that isnt enough, high intelligence also means even higher magical spell potency. And Diffusion is crucial in combination with spells such as Mighty Guard, Carcharian Verve, or even Erratic Flutter. Since Souleater and Sneak Attack both do not work on Ranged Attacks, we will be able to tell what abilities stack with what and what traits will help which abilities. However, this spell makes you self-sufficient. Your Black Mages spells will be at half level and half skill, so for the most part, they aren't very useful. Dancer and Summoner get a few nice boosts as well. Sprout smack for slow, battle dance for half to the attack onus helps by causing dex down, and you can use sandspin for accuracy down as well. Thatsaid, i would never, ever show up for a merit party as /THF. This generates a lot of hate, but having Utsusemi definitely helps to minimize damage, and Dual Wield allows me to increase overall damage. Now you've reached level 75. With your ally opening skillchains, you can close ones that you normally couldnt with only a sword. On top of this, Dragoon also has great job traits; namely Attack Bonus (at level 20) and Accuracy Bonus (at level 60). /BST: Subbing Beastmaster will allow you to use a pet to tank a mob while you rest and try to learn abilities. Duration: 0:00:30 I will work on adding any information I link to as its own article, with credit given to the original author. Since we are limited by the amount of MP we recover, Sneak Attack really helps to stretch out your MP by allowing you to do more damage with less MP. Scholar as a support job gives the Blue Mage some curing power as well as relatively decent dark arts power. It's around this point that Blue Mage starts to transition from tedious to straight fun. So if you feel you can put Utusemi by the wayside, you can gain Drain Samba (party-wide on-hit drain), Curing Waltz (healing spell that costs TP instead of MP), Quickstep (evasion-down), and Animated Flourish (Provoke). Head Butt is an instant-cast, fairly-reliable Stun on a mere 10-second recast timer. You can always switch them around later on if you see fit! Your mountain of HP of course also adds to survivability, but it also directly amplifies spells such as White Wind and "breath" spells! Following Savage Blade with CA-enhanced Cannonball will detonate a Light skillchain (Fire, Wind, Lightning, Light). When you hit level 99 and you don't have any more pressing merits to dump, try to maximize your "Merit Capacity". For example, if your skill is capped at 63 for Lv.20, you can learn a spell that can be used at Lv.30. Subject gains Reraise, Float, and Haste status. Commands Blue Mage is an advanced job added in Treasures of Aht Urhgan expansion of Final Fantasy XI. Typically with this setup you are neglecting DEX and ACC sicne you need more AGI to assist SATA. I have to agree with Hirokotzu below, /NIN is very useful for solo-learning spells and in cases where you will pull hate such as the ever-popular "TP Burn" parties you'll run into. Paladin as a support job will enhance the Blue Mages defense and also add a little bit of curing to the mix. It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. Blank Gaze (Opo-opo) is another gaze spell which works as a light-based Dispel, which lets you standalone eliminate an enemy's buffs or use in combination with those of a Red Mage or Bard to sweep a bunch of effects quickly. One or two extra job traits and spells, plus the bonus stats they provide. I'm finding /NIN subjob very handy in parties. Manage all your favorite fandoms in one place! It costs 5 set points, but it also contributes towards Accuracy Bonus. Over the years and throughout the Final Fantasy franchise, many new versions of this class were made - but the core element stayed the same. This requires that the Blue Magic you are using is of the correct element to burst on the skillchain. In addition to being a area sleep spell that you may use to replace Sheep Song, when combined with Poison Breath (Hounds) it grants you Clear Mind, which reduces downtime by increasing how much MP you regenerate while healing. It barely raises your WS frequency at all, in some cases it even lowers it. Typically I would separate Trick Attack and use a multi-hit physical spell for good non-Sneak Attack damage on the party's tank. I'll be using this guide for sure. You'll even have to complete most of the Chains of Promathia storyline just to unlock some of the later spells such as Disseverment and Actinic Burst. Congratulations! But don't stress out if you don't have the money or inventory space for squeezing every bit from your equipment early on. That's the only weapon skill you'll ever have natural access to in order to open the Fragmentation skillchain. Confirmed: You can learn abilities with high level pt member. Most traits will also increase in tiers with every multiple of 8. Providing Blue Mage with a little bit of both White Magic and Black Magic. Another important Lv.74 spell is Magic Hammer, learned from Poroggos. Where this support job shines is in its ability to enhance the overall speed of your spellcasting. Uppercut (Goobbues) is a high-damage single-hit attack that also combines with Battle Dance to create Attack Bonus if you aren't subbing Warrior or Dark Knight. All times are UTC. Low level Blue Mage can easily tank; keeping hate is also relatively simple through BLU attack spells. Your character will be one of the toughest in all of Vanadiel, proving to have endured all of the many trials now behind you. You will be automatically teleported back to Aht Urghan. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. Thank you SO MUCH! Each spell requires a certain number of Set Points to equip; some may only require 1 while some can cost as much as 8. Blue Mage Spell Acquisition Guide at Allakhazam, Learning Spells from Too Weak Monsters (Confirmed). Quicker kills aren't a target objective with this sub, however decreased downtime between kills is the main point. Donthitme BLU75/THF37/NIN37(/DNC37/WAR37). Sprout Smack makes for an effective Slow and Power Attack deals good damage. Job: --Select Job-- Bard Beastmaster Black Mage Blue Mage Corsair Dancer Dark Knight Dragoon Geomancer Monk Ninja Paladin Puppetmaster Ranger Red Mage Rune Fencer Samurai Scholar Summoner Thief Warrior White Mage. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. Congratuations! I may also recommend adding a note to your party as part of the macro that you are performing a self-skillchain, otherwise they may interrupt it. All in all both subs are good, nin typically the better long term sub. Level: 40 Limited Job, would you like more of them? Michael Higham, FEBRUARY 3, 2022 In Final Fantasy XIV, you have tanks to take the hits and healers to keep everyone alive. One thing this two-hour does is eliminate the "family" of each spell. Beastmaster provides a weak Widescan, allowing you to find monsters easier too. Every minute you can (CA)SATA-Death Scissors to add some hate onto a tank. I would suggest that you learn to use macros if you have no learned already. It depends on the enemies when you will want to use /THF. At this point in the game, "magical" blue magic is extremely costly on MP for its damage. It requires you to travel into the new areas and provides a useful insight to the "Immortals". Assimilation will get you up to 5 bonus set points, which is a massive bonus no matter how you spend those points. Great job once again! * Notifications for PvP team formations are shared for all languages. I've found BST to be the best support job so far for soloing, and acquiring spells. Cast: Instant Ninja provides the. With higher-end Fast Cast you can cast Head Butt again shortly after the stun effect wears off from the last time. Make sure you use your attack Blue Magic. As of right now, little is know about Blue Mage and their skillchains. To keep things manageable, Blue Mages may set only a finite number of spells at any given time, so proper strategy and forethought are required. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. Assuming you have 0% QA, TA, and DA, that's a 50% increase in TP speed, but that's ignoring the higher delay that's hampering your attack speed. The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. It's extremely time-consuming, but it'll come in handy for the rest of your game career. You wont get ailment-removal spells and you wont get Curaga. You can give all of the mages Ballad for Refresh and all of the front-line fighters enhancements to attack or accuracy. That amount of damage over time is not by any means ignorable. Pro-Tip: Monsters will always use their TP moves when they reach 1000 TP if their HP is less than 25%. Blu > Blu Skillchain Guide (Work In Progress), Blue Mage (BLU) Fact vs Fiction: The Search for the Truth, Everything You Need To Know About Which Stat To Raise, Adennak's Skillchain Chart, Now with Blue Mage Hotness, Do Not Sell or Share My Personal Information. As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. If you have Beastmaster at a high enough level, its actually a potent support job even in party scenarios. If you find yourself using them often enough, it's definitely worth your time investing in them. Furthermore, it makes it so all of your "physical" spells can Skillchain, and all of your "magical" spells can Magic Burst.

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