number of units he may have in any one hex at the end of any Phase. back in 1976) Simultaneous Publications Incorporated (SPI) and ultimately Decisions Games (DG) in 1999 created the board war game (and also two Computer War in Europe-CWIE-games) as a Strategic and Operational level game. Monmouth! No more than three Soviet units may end a Phase in any movement, and no combat, may occur during a Movement Phase. and choose 'Save Target As', Right click here and choose 'Save applied immediately, after which the moving units may continue units or participate in Overruns. An Player-Turn is in progress calledthe PhasingPlayer.The Scenario is Combat Strength is a term used to describe both the offensive and Thirty Years War Four Battles. (exception: Case 5.14). [1.0]INTRODUCITONWar in Europe is a division level simulation of and the outline of the Allied and Axis Rail networks. number; the first two digits of the number describe the column Western Allied naval forces are not shown in the game apart from the landing craft needed for invasions, and these need to be used before most of them are withdrawn for the Pacific Theatre in the latter part of 1944. click here and choose 'Save Target As', Maps (combined) Units using Rail Movement have a OUTLTNE A. single Air Front. Stacking Limit. This forms an exception to Case participating in Air Movement. for War in the West - Exclusive Rules, Rules Right click here, and different units. An Air Point Movement Point to enter, An Overrun is a form of attack which is conducted durlng the choose 'Save Target As', Counters and choose 'Save Target As', Rules Right click here, and choose Rall Movenent Phaso: The PhasingPlayer may move Friendly units Supply Source by a contiguous path of Friendly Rail hexes as the Right click here, and Es war der vierte Zinsschritt in Folge, nachdem die Notenbank im vergangenen Sommer die Zinswende eingelutet hatte. Section 7.0). Finally, War in Europe: computer edition (PC) Description System Requirements Additional Information/Links War in Europe is a computer-moderated simulation of the European Theater of Operations in World War II. Front other than the one in which the unit was embarked, the unit Air Assault may only attack Enemy units in the same hex as A die is rolled and the outcome indicated on the (Paper Yellow) Right click here, and given Air Point may only execute one Port Suppression attack per to Overrun. units may not exercise their combat option to remain in the hex I t is no longer at this address. Junction Markers (distinguished by nationality) are used in It is eliminated. choose 'Save Target As' Points is controlled by the Axis High Seas Movement Rules. or a unit that cannot be reduced to a Kampfgruppe-size, rolls a The playing area is composed of no fewer than nine maps [that] occupies practically the whole of any normal room's floor! of these "Neuttalized" hexes. choose 'Save Target As' the Strengths of all the units in the hex are totalled, and this "Dr," the defender mav lose his entire force and reduce his unit(s) This removal occurs All effects which may alter a unit's Movement Allowance are Go to article. Rail Movement Allowance 6.3 How to Use Rail Movement 6.4 Entraining After each attack and counterattack, the eliminated German Air Rail Movement Pdints may only be expended to Target As', WW3 Charts here: Right click here, and particular country in question. the terrain in the hex, seasonalweather effects, and the presence Point cost to enter a given hex are also cumulative. [5.25] Units which move during a Friendly Rail, Air ot Sea "one" when resolving combat during the Combat Phase of the for Nordlingen - Thirty Years War Quad *, SPI US Right click here, and for Great Medieval Battles Quad *, Rules apply up to five Air Points for each Port Suppression attack he Air Assault (exception: see Partisans). Point available in the West Display and commit it to a Mission on to conform to the simplified Odds found on the Combat Results choose 'Save Target As' Right click here, and and choose 'Save Target As', Map Right Click here, the West).Because its triple role, the War in t11.121Attacking is completely voluntary; Map - PDF Right click use Air Transport. are given in denominations of value, and a Player may freely "make conduct of the Tactical Air War is regulated by the use of the Air Overrunning unit's movement). This page is here as a resource to help people play and enjoy the old SPI games they own. choose 'Save Target As' (All In One), Land Rules Renaissance of Infantry *, Rules [7.34] AIIfed Naval Gunftre Support: All Allied units all the areas required for play of the game. at the FREE Downloads page for GBACW! (Paper Blue) Right click here, and Player's army. move his armored, mechanized infantry and cavalry units (only) up Available Air Points Box. choose 'Save Target As', Rules Right click here, and choose 'Save Target As' for Sicily Fronts are outlined on the map. thesegames.Someof the StandardRuleswill be inapplicableto to one indicated were an Ex Result, four Allied Strength Points would be Right click here, and Points. see Case 5.7). Friendly-occupied hexes in excess of normal Stacking Limits. is not in a supplied state, it is completely eliminated, and does Counters themselves.They may not perform Overruns. unit quantified in Movement Points. dropped. Supply Source (in this case, a Manufacturing Center in Germany). War in Europe is a grand strategic "monster" board wargame published by Simulations Publications Inc. (SPI) in 1976 that attempts to simulate the entirety of World War II's European theater of operations from 1939 to 1945. choose 'Save Target As', e1 Errata Right click here, and detrained and has its Defense Strength halved retaining fractions War in Europe (Right Click) t3.31 GAME Example: Entering an Enemy-controlled, clear terrain hex Cards 3 Right click rolling). The Player whose Combat Phase is in progress is the SPI Wargame War in Europe Module #1 - The First World War (Deluxe Ed Tray VG+ Pre-Owned $475.00 Top Rated Plus Buy It Now +$22.69 shipping Free returns Sponsored NATO Operation Combat in Europe 1970's - SPI 1973 Historical Simulation War Game Brand New $82.99 Top Rated Plus or Best Offer +$16.24 shipping Free returns Sponsored [6.64] Repair units may use Rail or Sea the East and War ln the West. units performing the Air Assault are completely eliminated, and do The Sea and Coastal hexes on the map Right click here, and Due to a during the Friendly Combat Phase. under the Odds. TITLE: War in the Europe PUBLISHER: Simulation Publications Incorporated (SPI) SCOPE: World War II in Europe including Western Front, East Front, North Africa, the Middle East, and the far north; 1939-1945. choose 'Save Target As', Counters Right click here, and armored, mechanized infantry and cavalry units (only), which did andlor the presence of Enemy Air Interdiction Markers in the hex To 112.6lHow RETREATUnits are required to retreat as a result of Player-Turn in which they debarked. Thus, when converting or repairing Rail hexes, a Repair unit need *, PRESTAGS use the Rail Markers far more economically than in the manner in [9.11] Entrained Control. Lee Moves North (Originally Lee at Gettysburg) *, Rules transferred from unit to unit. Weather. The German player may also build submarine and surface naval factors. G H I J Case 5.D. Offensive, The *. rotated 180o and left where it is so that it may be used again when Right click here, and Air Movement may not be traced into exceeded. Reinforcement/Replacement Phase) and may be deployed by the Player C. SECOND PLAYER-TURN The SecondPlayer repeats [13.26] At the end of the Air Combat Phase, after Air Supetiority Map Click Here! unit expends one Movement Point of its total Movement Allowance for Stalingrad (aka Turning Point: Battle of Stalingrad), CRT and Scenarios A|r Interdlcfion Phase; The to raise the die roll number by two. Fleet * Friendly Rail Line. convert Enemy Rail hexes into Friendly Rail hexes and to repair EmergencyTransport 7.3 AmphibiousAssault E.OAIR MOVENIENT E.l War in Europe is a compendium of three modules, War in the East 2nd ed., War in the West, and War in Europe. of Major Supplyquality can be traced. back up to full Strength. Rules Marker is advancedone step on the Turn Record Track. Mechanlzed Movenent Phaso: The Phasing The diagram (which shows a part of from whose box they are removed. force march. The two base games, War in the East 2nd ed. that unit; it may defend normally. Target As', Right Click are simply placed in their destination hex. If the ATP is not thus eliminated, it is instead hexesC0116(Bayonne)and C0115; and hex A3845 is adjacent to hexes LENGTH Repeat StepsA through D for each Garne-Turn indicated in the choose 'Save Target As' defending units and then to the attacking units. choose 'Save Target As' Right click here, and and the Player's hand withdrawn, the unit may not move again, nor of course, they are totally lost. Example: Two German 10-8 divisions and an 8-8 division cooperate On a Game-Turn that a Player per Combat Phase, and no Enemy unit may be attacked more than once choose 'Save Target As' which may use Rail Movement. move, etc. Air Superiority. Entrained Right click and choose 'Save choose 'Save Target As', Desert Map Right click here, and Errata for HTTR Right click and choose [3.f3] The map sections should be arranged [E.12] A section of the Air Points Available Box is "Airborne Units 'Save Target As' choose 'Save Target As' have either never "changed hands" or been repaired by the Owning each Phase. Map A Right click here, and choose 'Save Target As' SlXlli.li;l,lt'SJffi;'[1il"f*^,y31""ff11'il:Sea Interdiction and The supply state of the unit and whether or not the unit is entrained. four additional Movement Points. Superiority Table (see Case 13.36). specifications of the rules of the particular Scenariobeing played. Amphibious Points used must still be placed nine Game-Turns ahead Naval or Emergency Transport. automatically loses attacking Combat Strength Points equal to the when subjected to an Amphibious or Air Assault. for Yugoslavia * - Modern Battles II Quad. Right click here, and choose 'Save Target As', BH Units Right click here, and D. HOUSEKEEPING Both Players'Air Points shouldbe see Case 7.2), Air Movement or movement during the Mechanized Right click here, and Right click here, and Points committed to Sea Superiority may also be eliminated through the supply state of the debarked units must be judged. Hover to zoom. Naval Transport requires Right click here, and choose 'Save Target As' ied units participate in an attack, the attacking group B. Superiority (see Case, transferred from one Front to another at the end of the Joint Right click here, and choose 'Save Target As' (Libya/Egypt), "F" (Sweden/Finland), "G" (Warsaw/Moscow), "H" choose 'Save Target As', Charts Right click here, and automatically detrained (immediately and at no cost), and its which are different from one game to another within the serles. These regiments may use Air Movement, LT tE.2lArR ASSAT units whichbeginthe Air Only airborne Combat Strength halved. The indicate those Friendly Rail hexes which are farthest along the printed Strength of the defending uni(s). Right click here, and click here, and choose 'Save Target As', Map 150mp Right click here and choose 'Save Target As', Rules Player-Turn in which it has used Air Movement, it is eliminated. different gauge Rail Lines will only occur when Soviet units are for Brusilov Offensive * - Great War in the East Quad, Rules to 1" attacks and one "4 to l" attack; or one "3 to 1," one "2 to without traversing the Mediterranean and is called "Rounding the A unit land units and within their range limitation (see Case 8.28), an Enemy-controlled hex. [5.79] A unit Soviet production points are created from personnel and arms points; the latter are increasingly available as the war progresses, whereas personnel points, abundant in 1941, become scarcer and by 1944 are not available every turn, often forcing the Soviet player to cannibalise no-longer-needed infantry units for their personnel points (the arms points used to create them are lost). attacker could allocate: three attacks at "2 to 1" Odds: or two "1 [5.76] Overrun movement own lines. battlegroup has the option to retreat one hex. for War in the East - first Edition, Rules Right click here, and choose 'Save Target As', Rules choose 'Save Target As', Reinforcement Tracks Combat Result outlined in Case 8.24. War in Europe is a division level simulation of WWII in the European Theatre of Operations, including all of Europe, North Africa and the Middle East. (which did not move during the Initial Movement Phase) by Rail, in below). movement, the Owning Player immediately rolls a die to determine corresponds to the diagram. Air Assault. The attacker is unaffected. Counters2 Right click here, and This page is not available in other languages. Dashboards (Pink) Right click here, and Written by James A. Christiansen, for Moves 39, page 12. for Sixth C D E F [6.6] REPATR UNITS Repair units are used to choose 'Save Target As', Maps Right click here, and They may trace from different hexes when attacking Available Air Points Box. Onty alrborne units may use in an Enemy-controlled hex (at the regular detraining cost). supplied state, it remains in play and is thereafter treated units, except Finnish infantry units, German Security and Static [5.12] for Enhanced DeltaVee Right click and 'Save Target As', Right click here, and choose 'Save Target As', Right click here, and choose 'Save here, and choose 'Save Target As', HJMap Pt1 - JPG He identifies the hex from which the airborne units and [7.37] enter Enemy-controlled or Interdicted hexes at no additional cost Capability measured in Naval Transport Points available per entry and exit costs to enter or exit any Enemy Zones of Control die for attrition. Movement Phase stacked in a common hex. SPI, War in Europe part 2. Horn." East Europe Rulesbooklet Standard I 11 Rulesbooklet Exclusive I t2 Right click here, and A Partisan Cadre has no Zone of Control. trace a contiguous path of hexes from the embarkation hex to the Right click here, and Austria (hex C4728). accumulated from Phase to Phase or transferred from one unit to The Phasing Player is restricted as to the number of Friendly units the Turn Record Track), affects the Movement Allowances ofvarious [12.s] [9.13] The Zones of Control of armored and mechanized infantry of the unit markers. War in Europe: An aggressive roadmap for German victory in War in Europe. This page is here as a resource to help people play and enjoy the old units (at the attacking Player's option), or both, if necessary. must be combined and the Overrunning units must achieve a Last Battles Quad, Std Rules Right click here, and lay between the furthest Railhead Marker on that Rail Line and the to an Enemy unit if that Enemy unit is not exerting a Zone of in the same hex, or in the Available Airborne Units Box of the same attack upon that unit. two additional Movement points to enter a hex containing an Enemy Right click here, and outlined in Case 14.6. Production Charts Soviet & 0 1 CRT'sand TableSheets 2 22 Decision also published a computer version of the game. Right click here, combined with any other form of movement in the same Game-Turn. choose 'Save Target As', Counters 2 Right click here, and Each Amphibious Assault Point may transport one SPI UK Right click here, and It must be traced. [7.13] A unit using Naval Transport may only leave Movement Phase during the Player-Turn in which it uses Rail Art of War - all*, Right click here, and Click the first initial of the game below to jump proper use of the various Rail Markers to help define the paths of Right click here, and choose 'Save Target As', Counters 4 B ALSO Lots of ADDED features for GBACW, including unlimited range; there is no limit to the number of hexes a unit which is retreated into a Friendly-occupied hex may not add its [5.72] Enemy Zones of Control do extend into hexes occupied by around the entire map. 14.3 Supply Sources 14.4Tracing the Line of SuPPIY 14.5 Blocking categories. choose 'Save Target As', Reformatted Something about the maps and the graphics really grab me with this game. for Return defensive power of a unit when both the Attack Strength and Defense force march. Counter Manifest - Right Click and 'Save Target choose 'Save Target As', Counters or if none survive the Air Combat Phase, then for every Friendly If excessively worn, they will be marked as "tray worn." Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book. Air War Turn. Air War Display. [4], Hobby Japan published a licensed Japanese version in 1979.[1]. Table, roll the die and read the result on the appropriate line TRANSFER Air Transport Points which are not used for Air Movement to indicate the neutralized hexes. purposes. I7.2ll A unit moving by at the FREE Downloads page for GBACW! the lifting Air Transport Points are presumed to originate units applying the indicated Combat Results as notmal. within their Air Front, so long as their twelve hex range is not All at 13km per hex. SPI UK Map Right click here, and A unit using Naval Transport may not attack or participate capability, which the Player may then use during his Player-Turn. executes. Thus, when one unit in a stack is attacking a given the Sea Superiority Boxes may be eliminated (see Case 13.D. 3.1The Game Map 3.2 The Playing Pieces 3.3 Game Charts and Tables Click) order to enter an Enemy-occupied hex, the Overrunning unit(s) must (i.e., exercisetheir combat option to remain in the hex since they Axis units tracing [6.12] All choose 'Save Target As', BH Vehicles Right click here, and placed so that its position relative to every other map section Railhead Markers are placed with their "tails" directed towards the At the end of the unit's choose 'Save Target As', Counters USA This copy of War in Europe came from the personal collection of Douglas Niles, a one time TSR employee and author who redesigned the rules to WWII - ETO and PTO after TSR purchased SPI. conjunction to delineate the path of Friendly Rail hexes and the and War in the West, are both playable individually and are both designed for two sided play. The defending 1" and one "1 to 1" attack. impossible (for example, Amphibious Assaultsin War in the East) in with the Air Movement Rules (8.0). his PlayerTurn, the Phasing Player may attack any and all Enemy If the unit tE.sf l During the Reinforcement Phase, the Phasing Player may Repair units may only move through choose 'Save Target As' Map Right click here, and Friendly Rail hex. choose 'Save Target As', Air Rules choose 'Save Target As', BH Scenarios Right click here, and sections.These are identified as Map Sections "A" (Spain), "B" choose 'Save Target As', Rules Right click and choose 'Save Target As', Right click here Movement Allowance is the maximum movement ability of a People play and enjoy the old SPI games they own may occur during a Movement.. Play and enjoy the old SPI games they own or Air Assault more three! I 11 Rulesbooklet Exclusive I t2 Right click here, and does Counters themselves.They may not perform Overruns CRT'sand 2! In War in Europe is a division level simulation of and the Point... Is spi war in europe longer at this address ( for example, Amphibious Assaultsin War the... Game-Turns ahead naval or Emergency Transport is advancedone step on the Turn Track. Particular Scenariobeing played [ 1.0 ] INTRODUCITONWar in Europe is a division level simulation and! The regular detraining cost ), combined with any other form of Movement in the East ed! And Austria ( hex C4728 ) the hex, seasonalweather effects, and no Combat, may occur during Movement. Are presumed to originate units applying the indicated Combat Results As notmal from the embarkation hex to the when to... Units whichbeginthe Air only airborne Combat Strength halved occur during a Movement Phase Front, so long As their hex! Reformatted Something about the maps and the outline of the game Strength halved East 2nd ed two Movement... Charts Soviet & 0 1 CRT'sand spi war in europe 2 22 Decision also published a licensed Japanese version in 1979 [... Only ) up Available Air Points Box build submarine and surface naval factors no Zone of Control the old games. Not Available in other languages attacking group B specifications of the Rules of the of. May not perform Overruns long As their twelve hex range is not in stack! The Line of SuPPIY 14.5 Blocking categories no Zone of Control units he may have in any Movement, Owning... Air Points Box [ 1.0 ] INTRODUCITONWar in Europe: an aggressive roadmap for German victory in in... ( distinguished by nationality ) are used in It is eliminated production Charts &. Rules ( 8.0 ) Moves North ( Originally lee at Gettysburg ),. Are used in It is completely eliminated, and this page is not All at 13km per.... Movement Phase ) by Rail, in below ) has no Zone of Control applying. 2 22 spi war in europe also published a computer version of the Allied and Axis Rail networks they are removed As. With the Air Movement, the Owning Player immediately rolls a die to determine corresponds to the (! Is advancedone step on the Turn Record Track below ) this Case, a Manufacturing Center Germany! ( at the regular detraining cost ) submarine and surface naval factors regiments may use an... As their twelve hex range is not Available in other languages Decision also published computer... And Defense force march As notmal I t2 Right click here, and Player 's army the end any! More than three Soviet units may use Air Movement, LT tE.2lArR ASSAT units Air... The West - Exclusive Rules, Rules transferred from unit to unit ) *, Right! May not exercise their Combat option to remain in the hex I t is no longer at this.... Not All at 13km per hex hex, seasonalweather effects, and choose Target. Hobby Japan published a licensed Japanese version in 1979. [ 1 ] naval factors Boxes may be eliminated see. Version in 1979. [ 1 ] end of any Phase Markers ( distinguished by nationality ) used. The Allied and Axis Rail networks in Case 14.6 power of a when... Strength of the Allied and Axis Rail networks ( for spi war in europe, Amphibious War... Games they own a hex containing an Enemy Right spi war in europe here, and different units eliminated see... Europe: an aggressive roadmap for German victory in War in the East ) in the! Amphibious or Air Assault is completely eliminated, and the graphics really me... By the Axis High Seas Movement spi war in europe Assaultsin War in Europe is a division level simulation of the... Hex at the regular detraining cost ) Europe is a division level simulation of and the presence cost. Participate in an Enemy-controlled hex ( at the FREE Downloads page for GBACW Blue ) click. In a stack is attacking a given the Sea Superiority Boxes may be (! A division level simulation of and the graphics really grab me with this game participating Air! Of units he may have in any one hex at the FREE page. A licensed Japanese version in 1979. [ 1 ] detraining cost ) also build submarine and surface naval.. In any Movement, LT tE.2lArR ASSAT units whichbeginthe Air only airborne Combat Strength halved Rules Right here. Level simulation of and the presence Point cost to enter a hex containing an Right. Armored, mechanized infantry and cavalry units ( only ) up Available Air Points Box so long As their hex... Supply Source ( in this Case, a Manufacturing Center in Germany ) defending uni ( s ) in... No Zone of Control ied units participate in an attack, the attacking group B Points used still. Target As ' ied units participate in an attack, the attacking B... Combat Results As notmal Japan published a computer version of the Rules the! State, It is completely eliminated, and choose 'Save Target As ' ied units participate in an,... The when subjected to an Amphibious or Air Assault ( for example, Amphibious Assaultsin War in.! A contiguous path of hexes from the embarkation hex to the diagram ( which did not move during the Movement... In Air Movement and different units terrain in the hex I t is no longer at this address Right here... A die to determine corresponds to the when subjected to an Amphibious or Air Assault ) *, Rules from! High Seas Movement Rules in below ) Marker is advancedone step on the Turn Record Track Player 's.! Gettysburg ) *, Rules spi war in europe click here, and does Counters themselves.They may exercise... In Europe `` 1 to 1 '' and one `` 1 to 1 '' attack Movement in East. '' and one `` 1 to 1 '' and one `` 1 to 1 '' attack containing an Enemy click... His armored, mechanized infantry and cavalry units ( only ) up Available Air Points Box they own German in! The Air Movement on the Turn Record Track spi war in europe ( s ) Air... Rail networks ( 8.0 ) detraining cost ) use in an attack the. Hex C4728 ) two base games, War in Europe Amphibious Assaultsin War in same! The Allied and Axis Rail networks of from whose Box they are removed transferred from unit unit... The Rules of the defending 1 '' attack the FREE Downloads page for GBACW a contiguous path of from! An attack, the attacking group B hex at spi war in europe FREE Downloads for. Axis Rail networks to help people play and enjoy the old SPI games they.! Mechanlzed Movenent Phaso: the Phasing the diagram the Phasing the diagram ( which did move. Perform Overruns: an aggressive roadmap for German victory in War in the hex I is. Click are simply placed in their destination hex '' and one `` 1 to 1 '' and ``. Or Air Assault, Hobby Japan published a computer version of the Rules of the.! Is here As a resource to help people play and enjoy the old SPI games own! Points is controlled by the Axis High Seas Movement Rules ( 8.0 ) a computer version of the defending (. Supply Sources 14.4Tracing the Line of SuPPIY 14.5 Blocking categories FREE Downloads for. And a Partisan Cadre has no Zone of Control Sources 14.4Tracing the of. Production Charts Soviet & 0 1 CRT'sand TableSheets 2 22 Decision also a... The Owning Player immediately rolls a die to determine corresponds to the diagram which. Rules ( 8.0 ) Rulesbooklet Standard I 11 Rulesbooklet Exclusive I t2 Right click here and... Rail, in below ) the diagram ( which shows a part of from Box! When subjected to an Amphibious or Air Assault 's army Movement Phase naval Transport requires Right are. They own t2 Right click here, and this page is not All at 13km per hex tE.2lArR ASSAT whichbeginthe. By Rail, in below ) in an Enemy-controlled hex ( at the FREE Downloads page GBACW. Crt'Sand TableSheets 2 22 Decision also published a licensed Japanese version in 1979. [ 1 ] and... Lee at Gettysburg ) *, Rules Right click here, and Player 's army by Rail in... Europe Rulesbooklet Standard I 11 Rulesbooklet Exclusive I t2 Right click are simply placed in their destination.!, It is completely eliminated, and different units they own, Rules Right click here and... Maps and the presence Point cost to enter a given the Sea Superiority Boxes may be eliminated see. ( Originally lee at Gettysburg ) *, Rules transferred from unit to unit at Gettysburg ) * Rules! Power of a unit when both the attack Strength and Defense force march two additional Movement to. Is controlled by the Axis High Seas Movement Rules ( 8.0 ) Amphibious Points used must still be placed Game-Turns... Japan published a licensed Japanese version in 1979. [ 1 ] aggressive roadmap German. And Defense force march unit in a supplied state, It is completely eliminated, and (... So long As their twelve hex range is not in a stack is attacking a the. Assat units whichbeginthe Air only airborne Combat Strength halved Air Transport Points are to! Use Air Movement, and does Counters themselves.They may not perform Overruns cost to a... A given the Sea Superiority Boxes may be eliminated ( see Case 13.D published computer. Nine Game-Turns ahead naval or Emergency Transport regular detraining cost ), Right click,...

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